class WorldData {
    static w26_lock_sound_open: string; // = "asset/audio/W26_Lock/Lockpick_Success.ogg"; 打开声音
    static w26_lock_sound_fail: string; // = ""; 失败声音
    static w26_lock_sound_break: string; // = ""; 破坏声音
    static w26_lock_sound_position: string[]; // = [];
    static w26_lock_sound_turn: string[]; // = [];
    static w26_LockpickLoad: number; // = 0;
    static w26_quitLockGUI: number; // = 81; 退出按键
    static w26_resetLock: number; // = 75; 换开锁器按键
    static w26_turnKey: number[]; // = [];
}
class PlayerData {
    sceneObject: SceneObject;
    W26_lockSkill: number; // = 1; 开锁技能等级
    W26_lockaidGunCount: number; // = 1; 开锁器数量
    w26_LockpickLoad: number; // = 0;
}